Top 10k strings from 16-48 Magazine - Issue 10 (1984)(16-48 Tape Magazine)(Side B).tzx
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9 hhhhhhhhhhhhhhhhhhhhhhhhhhhh 6 STOP THE TAPE 6 ;"press any key": 4 LET THE TAPE RUN 3 RUN THE TAPE 3 JUMP=JUMP- 3 ;"Press any key"; 3 ;"Press any key to continue": 3 ;" Number duplicated ": 3 3 2 n,o;" ": 2 mhhhhhhhhhhhhhhhhhhhhhhhhhhh 2 llllllllllllllllllllllllllll 2 Y(GT,PL,N9),X(GT,PL,N9);" PLAYER ";PL;" " 2 RETURN TO MAIN MENU" 2 ANY KEY TO CONTINUE 2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@ 2 ;" AVAILABLE : 2 ;" ": 2 (buffer+14 2 (buffer+13 2 (buffer+12 2 (buffer+11 2 ((prog+168 2 "8",i;"Press a key for Help;"'': 2 "24";"STONES"; 2 "23";"PLAYER 2" 2 "15";Q*N6; 2 Update Board 2 Initialise 2 Explanation 2 End of Game 2 "; 2 1 z$="ll130201AND ": 1 z$="ll020302GREEN MEN": 1 z$="ll000402DUNGEONS": 1 z$="18010202THEN READ ON....": 1 z$="17050102 (336 new colours !!)": 1 z$="17040202HAPPY MIXING": 1 z$="16080102Is'nt it?": 1 z$="16070202Dave Trebilcock.": 1 z$="15070102(and of course your readers lives)": 1 z$="15030102unsteady colours.": 1 z$="15030102program.": 1 z$="14010102KEEP HAVING TO START AGAIN??": 1 z$="13030102use of the following": 1 z$="13030102pattern used.": 1 z$="13030102graphic characters.": 1 z$="13030102124 of the manual produces ": 1 z$="12030102brighten up your life ?": 1 z$="11070103The Long Way Home": 1 z$="11030102together with the graphic": 1 z$="11030102pattern mentioned on page": 1 z$="11030102alters the colours ?": 1 z$="11030102SPECTRUM using your own": 1 z$="11030102If so I hope you can make": 1 z$="11000102STILL CAN'T FIND THAT TRANS-MAT?": 1 z$="10020203RUN THE TAPE": 1 z$="09180202R": 1 z$="09160202U": 1 z$="091402020": 1 z$="09120202L": 1 z$="09100202O": 1 z$="09080202C": 1 z$="09030102which are available. The": 1 z$="09030102reversing PAPER and INK": 1 z$="09030102normal SPECTRUM colours": 1 z$="09030102can be created on the": 1 z$="09030102appetite for more.": 1 z$="09020203STOP THE TAPE": 1 z$="08000202STUCK IN A CELL?": 1 z$="07030102range of 'new' colours": 1 z$="07030102possible combinations of": 1 z$="07030102letter have whetted your ": 1 z$="07030102knowledge that new colours": 1 z$="07030102Can anyone explain why": 1 z$="05120202RUN": 1 z$="05030102you have seen in this": 1 z$="05030102well known is the large": 1 z$="05030102patterns and displays all": 1 z$="05030102It's fairly common ": 1 z$="03030102What probably isn't so": 1 z$="03030102The program uses 3 graphic": 1 z$="03030102P.S.": 1 z$="03030102I hope the borders which": 1 z$="00140201OF": 1 z$=" " 1 z$,z$,z$,y$,y$,y$,z$,z$,z$ 1 z$,y$,z$,y$,z$,y$,z$,y$,z$ 1 z$,y$,z$,y$,y$,y$,z$,y$,z$ 1 z$,y$,y$,y$,z$,y$,y$,y$,z$ 1 z$,y$,y$,y$,y$,y$,y$,y$,z$ 1 y$,y$,y$,y$,z$,y$,y$,y$,y$ 1 xxxxxx```````d``D```d`GD`x 1 xxxxxx````DD`dD``@````xx``x 1 xxxxxx```GDd`D`dd```d``x 1 xxxxxD```D````````x 1 xxxxd`````D````d``d``` 1 x``xxxxx```xx 1 x``xxx``xxXX{ 1 word5 1 word4 1 word3 1 word2 1 word1 1 small=9800 1 short commemts." 1 set up graphics 1 rev2 1 print routine 1 pic5 1 pic4 1 pic3 1 pic2 Y 1 pic1 1 p$="1122334455667722744": 1 m$="wev'e decided to reveal all<again, in the hope that we<might stem the flood of<requests for help.": 1 m$="You should<LIGHT A BRANCH<so that you can see": 1 m$="You need a flint, some straw,<twigs and branches to light a<fire.<You can only use most of them<once !": 1 m$="You must<SHOW THE CHIEF HOW TO LIGHT A<FIRE<before he will be willing<to part with anything.": 1 m$="You can get some light by<following clue 2": 1 m$="You are taking too long.<It has got dark.<You can get rid of wolves<(temporarily) if you<LIGHT A FIRE.": 1 m$="You are not meant to.<Its just natures way of saying<that you are too slow.": 1 m$="What is wrong with knocking on<the door ?": 1 m$="Well,after 3 more chapters<of": 1 m$="Try<KILL GRYPHON WITH BARE HANDS !": 1 m$="Try the cave with the pool in.": 1 m$="Oh alright,<Drop the spade<after you use it.": 1 m$="Just teasing.<You will have to wait<another few months for help.< ": 1 m$="It is much easier to wait on<the platform and then<GET ON THE TRAIN": 1 m$="It is an enchanted castle !<You sometimes need to go past<the fireplace a few times<before you can see it.": 1 m$="If you have discovered any<solutions, interesting short<cuts or bugs in any adventure<game then drop us a line at<16/48. We will send you `5 if<we publish your contribution.<Send us your problems and we<will do our best to save you<from death, destruction and<an over-heated Spectrum.": 1 m$="GET OFF THE TRAIN at the first<stop": 1 m$="For help press;": 1 m$="Ernest Keith Moat from<Sheffield sent us a note via<MICRONET 800 to say that in<PHARAOHS TOMB by Phipps,<the way through the maze is<S.W.E.S.S to Death Dungeon<or S.W.E.S.N. to Death row.<(I think I'd rather stay at<home)<A fiver is winging your way<Keith.": 1 m$="2971928575297722716729155" 1 k$(n)=q$(k) 1 i,o;" ": 1 header 0 1 g h i j k l" 1 f ";Q;" "; 1 estart ACTION KEYS : 5( 1 e ";Q;" "; 1 d$(n)="Spectrum": 1 comp10 1 colour 1 code=32000 1 ccode X 1 cards 1 buffer=32021 1 boxes } 1 b*Iv++~O++~ 1 b$="04201": 1 b ";Q;" "; 1 alt "+a$+" " 1 a -> fg -> lm -> rs -> xN 1 a ";Q;" "; 1 ___XX[XCX[X`XXXXXXX[{xx 1 ___XXXXXXXCX```XXXXXX_{``x 1 ]MAGNETIC MAGAZINES 83:H\ 1 Z$="150908053": 1 Z$="150008053": 1 Z$="13100102Yours,": 1 Z$="13080202T A P E": 1 Z$="09210102to": 1 Z$="09120202THE": 1 Z$="090908052": 1 Z$="09030102real": 1 Z$="090008052": 1 Z$="06030102How would you like some": 1 Z$="030908051": 1 Z$="03030102I'm sure that you would.": 1 Z$="03030102Dear ED," 1 Z$="030008051": 1 YOU HAVE WON A 1 YOU HAVE SCORED OVER 10000 1 Y(GT,PA1,PA2),X(GT,PA1,PA2)-1 1 WRITTEN BY G.HUTTON 1 WELL DONE! 1 WARI-I 1 WARI 1 USING THE NEW COLOURS 1 UP TO 336 NEW COLOURS !!! 1 THIS HAS DEFINED A RECTANGLE TO BE FILLED IN-THIS WILL BE DONE USING THE CURRENT PAPER INK AND 1 THE 3 GRAPHICS USED 1 TEMP=B(C(GT,PL),N7-N): 1 T(PL)=T(PL)-N1: 1 T(PL)=T(PL)+TEMP: 1 T(P)=T(P)+N1: 1 T(N4)>T(WINNER) 1 T(N4)=T(N1)) 1 T(N4)=Q*N6 1 T(N4)-B(N4,N7)=N0 1 T(N3)>T(WINNER) 1 T(N3)=T(N1) 1 T(N3)=Q*N6: 1 T(N3)-B(N3,N7)=N0 1 T(N2)>T(WINNER) 1 T(N2)=Q*N6: 1 T(N2)-B(N2,N7)=N0 1 T(N1)=Q*N6: 1 T(N1)-B(N1,N7)=N0 1 T(C(GT,PL))=T(C(GT,PL))-TEMP: 1 START THE TAPE 1 SET UP Z$ TO HOLD 5 NUMBERS AS FOLLOWS (LEADING ZEROS MUST BE SUPPLIED) 1 SCORE:00000 FUEL:999 ALIENS:10!l 1 SCORE 1 RETURN TO MAIN MENU 1 QUICK REVIEWS 1 Press any key to return... 1 Press any key to continue...Y5 1 Press "B" to see the board or "C" to continueZ 1 Player ";WINNER;" Wins - Another Game ? 1 PRINT=9900 1 PRINT WOULD USE GRAPHIC 1 TO PRINT A RECTANGLE 8 COLUMNS WIDE 5 LINES DEEP STARTING AT LINE 3 COLUMN 0 1 POINTS AND CAN NOW GO FOR 1 PLAYER 2"; 1 PL=PL+N1-GT*(PL=GT): 1 PA1=P: 1 PA1=C(GT,PL): 1 P=P+N1-GT*(P=GT) 1 OOOOqqqqOOOOOOOOqqqqqqqqOOOOOOOOOOOOOOOOOOOwwOOOOOOOOOOOOOOOOG__OOOOOOOOOWWWwOOOOOOOOOOOOOOOWW__OOOOOOOOOWWMGOOOOOOOOOOOOOOOWW__OOOOOOOOOWWTWOOOOOOOOOOOOOOOWWVWOOOOOOOOOWWVWOOOOOOOOOOOOOOOWWPWOOOOOOOOOOWWWOOOOOOOOOOOOOOOOWWWOOOOOOOOOWWWWOOOOOOOOOOOOOOOWWWWOOOOOOOOOOOOOOOOqqqqqOOOOOOOOOOONNNNNOOOOMMMMMMOOOOOOOOONONNONNNMMOOOOOOOMMMMMMOOOOOOOOOMMMOMMOMMMMOOOOOOM}}}}MOOOOOOOOOMMOMMMMMOOOOOOOOOM}}}}MOOOOOOOOOOMMMMMOOOOOOOOOOOMMMMMMOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMO8OOOOOOOOOOOOOOOOOOOOOOOOOOOMMOO8OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO8OOOOOOOOOoOoOOxxONNNONNNOOOOOOO8OOOOOwWwGGOgxxxxOOMMOMMMOOOOOOO8OOOOGGOoGGMgxxxxOMMMMMMOOOOOOOOOOOOOGGVoGGCGxxxxOMMMMMMMOOOOOOOOOOOOGGCGGGDGxxxxOOOOOOOOOOOOOOOOOOOOGGEGOGGGxxxxOOOOOOOOOOOOOOOOOOOOOGGGGGGGxxxxOOOOOOOOOOOOOOOOOOOOGGGG 1 NX,N6;" 1 NX,N2;"STONES"; 1 NOTHING FOR A PAIR 1 NEW ALIENS APPROCHING 1 N9,N6;" W A R I "; 1 N6,N3;Q*N6;" 1 N3,N1;"PLAYER 1 1 N3+N2*X,NX; 1 N2,N0;" PLAYER 1"; 1 N1;" Press ( ";P$(PL);" ) ": 1 N1,N7;" " 1 MAGNETIC MAGAZINES : 1 M$="You need to dissolve the lock<with gryphon's blood.": 1 M$="You must<USE THE STRAW TO BURN THE ROPE": 1 M$="So that you can turn it to<face the transmitter": 1 Loading machine code 1 LINES 190-8130 CAN BE DELETED LEAVING A SKELETON FOR YOUR OWN USE 1 LINES 100-180 SET UP 1 LETTER 5 1 LET Z$="llccwwddg": 1 JUMP=JUMP+ 1 IT WORKS SIMILARLY TO THE BIGPRINT ROUTINES 1 IT COULD STILL BE A BIG NIGHT 1 IN THIS GAME YOU HAVE TO FLY YOUR HOVERPAC AROUND SPACE IN ORDER TO RID IT OF ALL THE ALIENS. YOUR HOVERPAC USES FUEL CONSTANTLY AND THIS CAN BE KEPT OPERATIONAL BY THE FUEL PODS THAT FLOAT DOWN FROM SPACE WHEN THE NUMBER OF ALIENS REACHES ZERO. WHEN 3 FUEL PODS HAVE BEENCAUGHT YOU WILL ADVANCE ONTO THENEXT LEVEL (THERE ARE 15)." 1 IF YOU PLAY YOUR CARDS RIGHT! 1 IF THE GAME ISN'T STARTED WITHIN25 SECONDS IT WILL GO INTO DEMO MODE AND SHOW YOU ALL THE LEVELS 1 HYPERBOWL" 1 HYPERBOWL DEMO PRESS 'S' 1 HYPERBOWL 1 HOW MUCH DO YOU WANT TO BET? 1 HIGHER OR LOWER? d 1 HIGH SCORE : 1 HALT KEY PROCESSING 1 H Y P E R B O W L 1 Gx{_{_X[XxX[[XXX[[xxxX[_x 1 GxGxXXxxXXXxxXX_ 1 GOSUB SMALL FOR 64CHAR FONT 1 GOSUB PRINT TO MAGNIFY FONT 1 GOSUB BIG FOR NORMAL FONT 1 GGpppGGGGFNNGGpppGGpppGGG 1 GGGGFFFFFFFF 1 GGGFGGGFFFNNGGGGGGGpppGGG 1 GGGFGGFFFFNNGGpppGGGGGGGBGGFFFFFGGGFGGGppGNNGGGGGGGGGGGGFGGGGGGGGGGGGGGGGGGGGGGGGGFFFFGBGB 1 GGGFGGFFFFNNFGGGFGGpppGGGGGG 1 GGEEEGGGGGGGGGGWWGGGGGGGGGGEEEGGFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF``X``PPP ```` @@``X``PPP `` `` P`````& `P`` @@P`````& P` P` P`````0 `P``p @@P`````0 P` P` EEEEEEEEEEEEEEEE@@BBGGGGGGGGGGGGEEEEEEEEEEEEEEEE@@BBGGGGGGGGGGGGEEEEEEEEEEEEEEEE@@BBGGGGGGGGGGGGh8``` ```0```xp``` ```0h8```xph8`(``` P```PXX````` P````(PXX```(` ``( PPP PXX````( PPP ` PXX``` ` ``( PPppPp ````( PPpp` Pp ``` ` ``( PPpppp `(``( PPpp` pp `(` @@@@CC@@@@@@@@@@@FFFF@@@@@@@@@@@@@@@CC@@@@BBBBCCCFFFFCCCCCCCCCCC@@@@@@@@@@BBBBCCCFFFFCCCCDDCCCCC@@@@@@@@@@BBBBCCCFFFFCCCCCCCCCCCxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{X{{xxxx{X{{xxxx{X{{xxxx{X{{xxx{XXXx{xx{XXXx{xx{XXXx{xx{XXXx{x{Xxxx{{{{Xxxx{{{{Xxxx{{{{Xxxx{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{X{{{{{{{X{{{{{{{X{{{{{{{X{{{{{{XX{{{{{{XX{{{{{{XX{{{{{{XX{{{{{{ 1 GAMBLE POINTS(MINIMUM 50)AND GUESS WHETHER EACH TURN OF A CARD WILL BE HIGHER OR LOWER THAN THE PRECEDING CARD. SCORE MORE THAN 10000 POINTS AND YOU MAY GO FOR THE CAR. 1 END OF MAIN LOOP - ALL NEW COLOURS HAVE NOW BEEN DISPLAYED 1 EACH TIME AN ALIEN HITS YOUR HOVERPAC YOU LOOSE 20 FUEL UNITS": 1 E.G. LET Z$="030008051": 1 DO YOU WANT TO CHANGE IT? 1 DISPLAY NEW COLOURS 1 DISPLAY GRAPHICS 1 DELAY LOOP AND TEST FOR ACTION KEY DEPRESSION 1 DATA FOR COLOUR INDICARORS 1 Created with Ramsoft MakeTZX 1 Cg>w2}\>H2~\ 1 Cg>s2}\>H2~\ 1 Cg>o2}\>H2~\ 1 Cg>k2}\>H2~\ 1 COLOUR MASTER 1 COLOUR CARD 1 BASE COLOURS 1 B(PL,N7)=B(PL,N7)+TEMP+N1: 1 B(PL,N)=N0: 1 B(PL,M)=N0 1 B(PL,M)=B(PL,M)-N1: 1 B(P ,N)=B(P ,N)+N1: 1 B(N,N7)=N0: 1 B(N,M)=Q: 1 B(C(GT,PL),N7-N)=N0: 1 ANY KEY TO START 1 ACTION KEY HEADING 1 ACTION KEY 5 1 A$="Press any key to continue...": 1 A$="Enter number of stones in each pit at start (3 - 7) ": 1 A$="Do you want the intro. again ?": 1 A$=" How many players ? (2, 3 or 4) ": 1 A$=" Slow or Fast update ? ": 1 @@@@@@@@@@ 1 >H2}\>o2~\ 1 ;"~BOXES~": 1 ;"un again"; 1 ;"un program"; 1 ;"or ARRAY)"'" 2. Where a BASIC program starts"'" if LINE was used"'" 3. The address at which the"'" bytes are loaded"'" 4. The length of the program"'" or section of code" 1 ;"ntroduction"; 1 ;"name: "; 1 ;"microdrive one" 1 ;"icrodrive" 1 ;"header"; 1 ;"ead again"; 1 ;"colour": 1 ;"by Phil Wood" 1 ;"by C R Gardner"; 1 ;"ave program"; 1 ;"ape or "; 1 ;"and press RECORD" 1 ;"Your score is one of the top ten best scores since this programme was loaded. Enter your name (not more than 12 letters) to record your achievement." 1 ;"Your score is ";g$ 1 ;"Wokingham" 1 ;"When the program is running"'"play the tape"''"The header block will be read"''"The bytes are displayed and"'"an explanation is given"''"The program or code is not"'"loaded" 1 ;"Well done ";f$ 1 ;"WARI-I": 1 ;"View the Top Ten Y/N" 1 ;"VALUE @ `"; 1 ;"To tell the computer which boxes to close enter the number when prompted by the computer. i.e. To close boxes 9 & 2 enter 92 or 29. To close boxes 8,2 & 1 enter 128, 281 or any combination of the three. No punctuation is required when entering the numbers. A maximum of three boxes can be closed at any one time." 1 ;"This game of boxes is based on the ancient game of ~Shut the Box~. Played on a simple board, the object is to cover all the numbers. 1 ;"There have now been ten scores of ~0~. Press ~R~ to cancel them and start again. Press ~N~ to end the game." 1 ;"The header block contains the"'"following information:"'''" 1. Type of data (BASIC, CODE"; 1 ;"The computer will not accept any illegal moves and will roll the dice for you. It also keeps a ~Top Ten~ of the best scores. 1 ;"Tape is verified" 1 ;"TROGLODYTE": 1 ;"TOP TEN": 1 ;"TOP TEN" 1 ;"TAPE HEADER"; 1 ;"Start the tape"; 1 ;"Start the tape": 1 ;"Start the tape" 1 ;"STOP THE TAPE": 1 ;"SIDE 2 LOADING" 1 ;"Runs at line "; 1 ;"Rewind tape and press PLAY" 1 ;"READER"; 1 ;"PROGRAMMING"; 1 ;"PRESS ANY KEY" 1 ;"PLAYABILITY"; 1 ;"Next month YAZ returns with D&G": 1 ;"Load address ";256 1 ;"LASTING APPEAL"; 1 ;"Insert formatted cartridge and play tape.": 1 ;"Insert cartridge into"; 1 ;"Insert blank tape"; 1 ;"INSERT BLANK TAPE": 1 ;"HYPERBOWL": 1 ;"HYPERBOWL" 1 ;"GAME DESIGN"; 1 ;"Do you wish to save to"; 1 ;"Close which box(es)?" 1 ;"Chapter 4; Troglodyte"''" Chapter 5; Castle"''" Chapter 6; Colony"''" Chapter 7; Satellite"''" I don't want to know any more": 1 ;"COMMENTS-" 1 ;"COLONY": 1 ;"CASTLE": 1 ;"BRIGHT 1" 1 ;"BRIGHT 0"; 1 ;"BASIC program": 1 ;"Another game? Enter Y/N" 1 ;"ANOTHER GAME (y OR n)" 1 ;"A program or section of code"'"is always saved on tape"'"in two parts"''"The first part is a header block"'"of 17 bytes"''"The second part is the program"'"or code"'''"This program will read the"'"header block and tell you what"'"it means" 1 ;"16/48D&G10": 1 ;"16/48D&G10" 1 ;"16/48 RATING"; 1 ;"1 2 3 4 5 6 7" 1 ;" PLAYER 1"; 1 ;" Incorrect addition ": 1 ;" ACTION KEYS : 5( 1 ;" Too many numbers ": 1 ;" One Number left " 1 ;" PRESS ANY KEY TO CONTINUE " 1 ;" " 1 ;" " 1 ;" " 1 ;" " 1 9000 ONWARDS IS A SUB- ROUTINE TO PRINT THE NEW COLOURSON THE SCREEN 1 64code B 1 2971928575297722716729155 1 23635+256* 1 16/48LOAD2 1 16/48D&G10 1 1111161631213641262616441626213636364141 1 0025096907 1 -#>l2}\>Q2~\ 1 -#>^2}\>Z2~\ 1 - MAIN BODY OF PROGRAM 1 ,o;" ADVENTURE HELP FROM Baz. " 1 ,i;"Press 1 ,(k$="q")+2 1 +LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLdLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLdddLLLLLLLLLLLLLLLLLLLLLLLLLLLLLddddddLLLLLLLLLLLLLLLLLLLLLLLLLLddddddddLLLLLLLLLLLLLLLLLLLLLLLLdddddddLLLLLLLLLLLLLLLLLLLLLLLLLdddddddddddddLLLLLLLLLLLLLLLLLLLdddddddddddddddaLLLLLLLLLLLLLLLLddddddddddddddddddLLLLLLLLLLLLLLddddddddddddddddddddaLLLLLLLLLLLdddddddddddddddddddddddLLLLLLLLLdddddddddddddddddddddddddaLLLLLLddddddddddddddddddddddddddddLLLLddddddddddddddddddddddddddddddaLdddddddddddddddddddddddddddddddLGGGppGGGGGGGGGGGGGGGGGGGGGGGGGG 1 *m: 1 *Iv:Gvw#:Hvw#"Iv 1 **************** 1 *** 4 PLAYER GAME *** 1 *** 3 PLAYER BOARD *** 1 *** 2 PLAYER BOARD *** 1 *(B(PA1,PA2)>9 1 );"bytes long" 1 );" bytes long": 1 );" bytes long" 1 );" ";B(PA1,PA2) 1 ) 8( 1 ) " 1 (prog+1217 1 (buffer+n): 1 (buffer+16 1 (buffer+15 1 (T(N2)=T(N1) 1 (4 X NORMAL SIZE) 1 'S' TO START 1 'I'-LEFT,'P'-RIGHT,'Q'-THRUST 1 '''"Wari is perhaps the oldest game in the world."'''"It is known to have been played in Egypt more than 3000 years ago, and it is still played"'"all over Africa and in the West Indies." 1 '''"Now Verify...": 1 '''" HOW TO PLAY" 1 ''"There are very many regional"'"forms of the game and it is"'"implemented here in 2, 3 and 4 player versions."'"If you wish to change the rules,feel free, the program structureshould make it easy to build in new variations." 1 ''"The rules for the 3 & 4 player games are identical - except"'"that in the 3 player game, the stones are captured in an anti- clockwise direction since there is (obviously) no opposite side of the board."''"If this sounds very complicated,don't worry - it's easy when youstart playing... honest!" 1 ''" THE BOARD" 1 ''" (also known as Mancala)" 1 '"The game ends when all 6 pits onone side of the board are empty.The winner is the player who hasmost stones in all their pits, (not just the scoring-pit!)." 1 '"The 2 player board consists of 14 ""pits""."''"Those at each end are called the""scoring-pits""."''"At the start of the game stones,(counters), are placed in each of the 6 pits along each side, the number of stones depending on the skill of the players." 1 '"Please don't take the ratings too seriously. As a rough guide 0-4 means see before you buy. 5-7 means see before you reject." 1 '"If you just let the tape keep running you will see all the reviews and then load the following program." 1 '"If the last stone lands in the player's own scoring-pit, they get another turn." 1 '"If the last stone lands in an"'"empty pit on the player's side of the board then that stone"'"together with all of the stones in the corresponding pit on the opposite side of the board are"'"placed in the player's"'"scoring-pit." 1 '"Enter (capital) ""Q"" to quit at any time." 1 '"Each player in turn selects one of their pits from which all thestones are removed and placed, one in each pit,around the boardin an anti-clockwise direction." 1 '"Do not be deceived into thinkingthat WARI is a simple game, it has been established a LONG timeand the strategies for winning can be complex." 1 $>n2}\>_2~\ 1 $>l2}\>O2~\ 1 $>g2}\>h2~\ 1 $>g2}\>e2~\ 1 $>g2}\>c2~\ 1 $>g2}\>S2~\ 1 $>g2}\>H2~\ 1 $>`2}\>l2~\ 1 $>`2}\>X2~\ 1 $>`2}\>B2~\ 1 $>W2}\>h2~\ 1 $>V2}\>}2~\ 1 $>P2}\>v2~\ 1 $>H2}\>12~\ 1 "Your name :";f$ 1 "You will see a picture which will then have some ratings superimposed upon it. The reviewconsists of ratings out of 7 in several catagories and some 1 "One dice or two? ";l 1 "HYPERBOWL" 1 "Enter 1-9 :";q$ 1 "99")-(T(X)>N9);" ";T(X): 1 "8000"+JUMP 1 "8",i;"Press keys 1-5 for help": 1 "8")-N1*(T(X)> 1 "8"),X(GT,X, 1 "64"-N6*(PL-N1) 1 "6";" W A R I "; 1 "6";" 1 "3";"Stuck in the cell ?"''" Chimney keeps disappearing"''" Troubled by a hungry Gryphon"''" Maid's door is locked"''" Drawbridge is stuck"''" 1 "3";"Keep getting killed by wolves"''" Caves are too dark"''" Fire will not light"''" The chief will not let go of transducer"'" Can't find Trans-mat"''" 1 "3";"Can't kill predator"''" Why is the receiver on a"'"platform"'" always fall down stairs"''" Get run over by train"''" Train crashes"''" 1 "26";T(N2) 1 "26";"by DD" 1 "23658",o: 1 "20";Q*N6;" 1 "2";"STONES"; 1 "17"-N2*X, 1 "16/48LOAD2" 1 "16/48D&G10" 1 "12",N4;T(N1); 1 "11",i;"1"''" 1 "1","128","3","192","7","224","15","240","31","248","63","252","127","254","255","255" 1 "''"The next time you press a key you will see a scrambled Lords Of Midnight picture. Use 1 "'"This is our new review section which is designed to give you a very quick look at some current software." 1 ! 0000000000000000000000000000 ""% 00000000000000000000000000!# &#! 222222222222222222222222 !#&!%' %" &!!"#&0000000000000000000000&!'#' ''&& &&"&'"! && && %!&#&& &&!!!&&& &&&"!&& '&&&!&&& &0&&& &&& 0&& 0& && & '' ' 1 to save it twice on tape."''"(You can BREAK and RUN if you want to start again.)"''"The first 10 correct tapes drawnon 5th November will win a copy of BEYOND's epic adventure."''"Good luck." 1 to retrieve the original. Then use 1 to read again."; 1 to load Something else." 1 g=graphic pattern(1 2 or 3) 1 YOU HAVE WON A NICE PRIZE BUT ON THE TURN OF THE NEXT CARD YOU CAN WIN A BETTER ONE 1 WASHING MACHINE 1 Update Display 1 START THE TAPE 1 PROGRAM STARTS HERE 1 PLAYER 1 PLAYER 3 1 Next Player 1 Main Loop 1 How many players ? (2, 3 or 4) | 1 Get players move 1 Get Move 1 General Prompt 1 Draw - Another Game ? 1 COLOUR TELEVISION STEREO 1 Another Turn 1 1983 16/48 Magazine Ltd*S\ 1 Take care! Your final score is the sequence of numbers left uncovered and not their total." 1 SUBROUTINES 1 Numbers can only be covered if they add up to the total of the two dice. e.g. With a score of eleven, boxes 9 & 2 or 8, 1 & 2 etc could be closed." 1 INSTRUCTIONS 1 ";Q;" r" 1 ";Q;" q" 1 ";Q;" o" 1 ";Q;" n" 1 ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" 0 " 1 g h i j k l " 1 0 ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" 1 ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" ";Q;" 0 "; 1 PLAYER 3" 1 ";Q*N6; 1 PLAYER 2 1 PLAYER 4 1 ";Q*N6;" 1 x w v u t s 1 FULL THROTTLE (Micromega) 465555 6.951999 Circuits and 39 other riders. Good 3D and difficult without being frustrating. Some will still prefer DEATHCHASE. 1 FIGHTER PILOT (Digital Integration) 666566 7.95153Great dog fights. You can now forget all the other flight simulators. 6 1 16/48 1 MATCH POINT (Psion) 556455 7.95195Advantage Psion. They really have made the Spectrum Play tennis. Play the computer or a friend or just watch. .F 1 SABRE WULF (Ultimate) 566566 9.95184An enormous game of the usual Ultimate standard. Keyboard controls make a joystick essential. D 1 "; 1 HULK (Adventure International) 434323 9.95194Great graphics, but also a great disappointment. Unmappableand poorly thought out adventure-from Scott Adams??? 5 1 "; 1 1 1 1 1 1 1 1 1 1 1 1 1